Tuesday, May 6, 2014
Blog 3
I am just going to talk a little bit about video game interfaces and how they are today and what they may look like in that future. Now a days, there are all types of game interfaces from the extremely complex to the surprisingly simple. One example of a complex and dynamic interface would be the congested World of Warcraft interface. It is one of the most intense video game interfaces that I have ever encountered and perhaps ever will and based on personal preference it can be more or less a fight for space on the screen of the user. A contrast to this would be the simplistic interface design of The Elder Scrolls V: Skyrim. In this game the only things on the screen are health, stamina, and magic. Everything else is hidden within the confines of the pause menu which allows you to navigate to find certain items and whatnot else. This simplicity allows the user to feel more immersed in the game and to not worry so much on what the user has but more on what they are doing. In some games you are even able to turn the HUD off completely leaving you with just the game visuals only. These are the types of interfaces we see today, but what is in store for the vide game world of tomorrow? I honestly think that the games we have today are already close to a breaking point which will force a more simple interface overall for most games other than World of Warcraft. I think that first person shooters will soon become more simple with the need of memorization of control in order to play. I believe that if the interface of certain games was truly minimal it would actually increase the realistic potential of majority of games such as first person shooters and allow gamers to use their brain a little but more.
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